WCRA Control Point Wars Beginners Guide

Oct.25.2022 BY KIX_Klutch

What Are Control Point Wars All About?

War Commander: Rogue Assault is a mobile-based real-time approach to strategic territory control using modern warfare. The entire community of players competes to capture and defend strategic territory in the post-apocalyptic war zones to secure increased oil production for their alliance. Each multi-player real-time player-versus-player battle for territory, or control point war, lasts 3 hours. Sometimes a rogue assault can win a control point, and other time, careful planning and strategic coordination are needed for your alliance to win the Control Point War against the defender to claim their territory, and oil production buff, as your own.


Goal Of The Game

Your goal in the WCRA War Campaign game is straightforward:as attackers, attack another alliance’s control point and successfully defeat the player defenders in real-time before the clock runs out. As defenders, defend your alliance’s control point from attackers by successfully repelling the attackers before the clock runs out.

Victors and owners of the zone area collect oil production buffs and have the option to supercharge their thorium harvester production as long as their headquarters is located in the same zone area.


Control Point Victory – Win Conditions

Victory in control point (CP) wars needs to be viewed from two perspectives: the attacking alliance trying to claim another team’s control point; and the defending alliance trying to repel attackers.
Win Conditions

Control Point War Win Conditions

Role War Phase Sudden Death Phase
Attackers Keep at least 1 base in the zone area for the duration of the War Phase; this will start the Sudden Death phase. At least one attacker is not kicked during Sudden Death and stays in the zone area when the Sudden Death timer expires
Defenders No attackers remain in the zone area. Defenders have kicked attackers out of the zone area such that all attackers are on a re-entry timer and no attackers remain in the zone area. Defenders win. No Sudden Death phase. Defenders have kicked all attackers out of the zone area. Attackers are not eligible once kicked out.

Control Point Eligibility and Rules

Looking for Control Point war rules? Look no further because we’ve got it all below! Use the rules below to strategically time your attacks and conquer your enemy. Command your armies and fulfil your duty to your team to claim and defend your alliance’s home control point. If you have a question for the devs or the community, we’re waiting for you in discord!

Control Point Eligibility Requirements

Minimum Alliance Size 10 members
Minimum Alliance Age 3 days
Minimum Alliance Member Age 3 day

Control Point – Phase Times

Threatened Duration 20 minutes
Contested Duration 3 hours
Sudden Death Duration 1 hour
Secured Duration 24 hours
Pending State (After Successful Tactical Takedown only) 15 minutes
Failed Alliance Attack – Eligible to attack same CP after 7 days*
Failed Alliance Defence – Eligible to attack same CP after 7 days*

Control Point Other

Maximum Control Point Ownership Limit 2 control points
Re-Entry Timer Escalation (Seconds) 120, 240, 360, 480, 600, 720, 840, 960, 1080, 1200, 1320, 1440, 1560, 1680
Control Point Forfeit Option Enabled
Tactical Takedown Cooldown 48 hours

Checked for accuracy May 11, 2023


Join and meet the community!

If you’d like to meet other players to discuss strategy for control point wars or find an active alliance to participate in bigger wars, consider joining our growing War Commander: Rogue Assault Discord!

Outside of being able to meet like-minded people, we post announcements for new updates, post surveys about proposed updates, and staff regularly drops in to chat with our players in discord. See you in there!

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