Sentinel Recon Report
Jan.01.2015 BY KIXEYE_Chris
Congratulations on unlocking the Sentinel! Read its full breakdown below.
Sentinel Recon Report
Special forces, trained in harsh conditions to tackle a wide array of mission parameters.
Sentinel |
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---|---|---|---|---|
Type | Infantry | |||
Damage Type | Ballistic | |||
Projectile Type | Shell | |||
Role | SUPPORT: Burst | |||
Can Damage | Infantry Light Vehicle Heavy Vehicle Barriers Buildings Platforms |
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Cannot Damage | Helicopter
Fixed Wing |
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Countermeasures | – | |||
CC Level | 9 | |||
Barracks Level | 9 | |||
Max per Squad | 10 | |||
Capacity | 5 | |||
Stats |
Level 1 |
Level 10 |
Level 10 + Max Equipment |
|
Min/Max Range | 0/220 | 0/220 | 0/220 0/240 Secondary Weapon |
|
Max Speed | 40 | 40 | 40 | |
Fire Rate (Charge/Reload/Refire/ClipSize) |
0/1.08/0.07/7 | 0/1.08/0.07/7 | 0/1.08/0.07/7 | |
DPS | 210 | 252 | 618 +50% Dmg vs Buildings +50% Dmg to Fixed Wing +236 DPS Secondary Weapon +100% Dmg to Buildings |
|
Splash | 0 | 0 | 0 | |
Min Splash % | 0 | 0 | 0 | |
Health | 4,599 | 6,000 | 15,894 +5,820 vs Explosive +8,730 vs Ballistic |
|
Deploy Time | 2 sec | 2 sec | 2 sec | |
Cost to Build | 440,000 Metal | 440,000 Metal | 440,000 Metal | |
Promotions |
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Promotion Levels |
Sentinel Criticals |
Infantry Commons |
Resources |
|
2 | 620 | 740 | 1,400,000 Metal | |
3 | 740 | 810 | 1,500,000 Metal | |
4 | 890 | 890 | 1,600,000 Metal | |
5 | 1,100 | 980 | 1,800,000 Metal | |
6 | 1,300 | 1,100 | 2,000,000 Metal
9,250 Thorium |
|
7 | 1,500 | 1,200 | 2,200,000 Metal
12,500 Thorium |
|
8 | 1,800 | 1,300 | 2,400,000 Metal
16,500 Thorium |
|
9 | 2,200 | 1,400 | 2,700,000 Metal
20,750 Thorium |
|
10 | 2,600 | 1,600 | 2,900,000 Metal
25,000 Thorium |
|
Equipment |
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Slot |
Unlocked |
Name |
Shared With |
|
Main | 2 | AK-74M Upgrades | – | |
Ability | 4 | Covering Fire OR Combat Rush |
– OR AGS Team |
|
Crew | 6 | Veteran Infantry Training | – | |
Armor | 8 | Ratnik 6B45 Body Armor | Ghost | |
Secondary | 10 | GP-34 Grenade Launcher | – |
ABILITIES
COVERING FIRE (LEVEL 10 + MK UPGRADES) |
|
---|---|
Ability Duration | 6 sec |
Effect | +16,000 Health vs Explosive +16,000 Health vs Armor Piercing +16,000 Health vs Ballistic -50% Speed -40% Reload Time |
Ability Cooldown | 12 sec |
COMBAT RUSH (LEVEL 10 + MK UPGRADES) |
|
Ability Duration | 6 sec |
Effect | +50% Speed -40% Reload Time |
Ability Cooldown | 12 sec |