Sentinel Recon Report

Jan.01.2015 BY KIXEYE_Chris

Congratulations on unlocking the Sentinel! Read its full breakdown below.

Sentinel Recon Report

Special forces, trained in harsh conditions to tackle a wide array of mission parameters.

Sentinel

Type Infantry
Damage Type Ballistic
Projectile Type Shell
Role SUPPORT: Burst
Can Damage Infantry
Light Vehicle
Heavy Vehicle
Barriers
Buildings
Platforms
Cannot Damage Helicopter

Fixed Wing

Countermeasures
CC Level 9
Barracks Level 9
Max per Squad 10
Capacity 5

Stats

Level 1

Level 10

Level 10 + Max Equipment

Min/Max Range 0/220 0/220 0/220
0/240 Secondary Weapon
Max Speed 40 40 40
Fire Rate
(Charge/Reload/Refire/ClipSize)
0/1.08/0.07/7 0/1.08/0.07/7 0/1.08/0.07/7
DPS 210 252 618
+50% Dmg vs Buildings
+50% Dmg to Fixed Wing

+236 DPS Secondary Weapon
+100% Dmg to Buildings
Splash 0 0 0
Min Splash % 0 0 0
Health 4,599 6,000 15,894
+5,820 vs Explosive
+8,730 vs Ballistic
Deploy Time 2 sec 2 sec 2 sec
Cost to Build 440,000 Metal 440,000 Metal 440,000 Metal

Promotions

Promotion Levels

Sentinel Criticals

Infantry Commons

Resources

2 620 740 1,400,000 Metal
3 740 810 1,500,000 Metal
4 890 890 1,600,000 Metal
5 1,100 980 1,800,000 Metal
6 1,300 1,100 2,000,000 Metal

9,250 Thorium

7 1,500 1,200 2,200,000 Metal

12,500 Thorium

8 1,800 1,300 2,400,000 Metal

16,500 Thorium

9 2,200 1,400 2,700,000 Metal

20,750 Thorium

10 2,600 1,600 2,900,000 Metal

25,000 Thorium

Equipment

Slot

Unlocked

Name

Shared With

Main 2 AK-74M Upgrades
Ability 4 Covering Fire
OR
Combat Rush

OR
AGS Team
Crew 6 Veteran Infantry Training
Armor 8 Ratnik 6B45 Body Armor Ghost
Secondary 10 GP-34 Grenade Launcher

ABILITIES

COVERING FIRE (LEVEL 10 + MK UPGRADES)

Ability Duration 6 sec
Effect +16,000 Health vs Explosive
+16,000 Health vs Armor Piercing
+16,000 Health vs Ballistic
-50% Speed
-40% Reload Time
Ability Cooldown 12 sec

COMBAT RUSH (LEVEL 10 + MK UPGRADES)

Ability Duration 6 sec
Effect +50% Speed
-40% Reload Time
Ability Cooldown 12 sec

 

news

All news