Deadeye Briefing (Player level 55+)

Sep.10.2018 BY KIXEYE_Chris

OBJECTIVE

La Muerte and Mero Mero have launched an unexpected assault from the mountains. Strike back to ensure they don’t gain a further foothold in the War Zones.

DEADEYE’s top prize, the GHOST sniper unit, is an excellent counter against Helicopters. It has a lower unit capacity than the original Sniper, 25% longer range at max, and greater survivability, meaning you can deploy more of these units to even greater impact. Don’t miss out on this crucial new infantry unit.

In addition to this top prize, there are two EARLY ACCESS event objectives that allow you to get a jump start on the Light Vehicle season. The SENTINEL, available as part of a personal leaderboard objective, is one of the most powerful infantry teams to date, and can be deployed manually or from an upcoming Light Vehicle, the Grizzly IFV. Obtain this unit and level it up early in order to be an unstoppable force when the Light Vehicle season arrives.

MISSIONS

TARGET LEVEL WAR CREDIT PAYOUT RESOURCES MIN BLITZ COST
MISSION 6 35
CC Level: 7
1,160 3,000 Metal 16
MISSION 7 45
CC Level: 8
2,900 5,000 Metal 32
MISSION 8 55
CC Level: 9
7,200 11,000 Metal 67
MISSION 9 65
CC Level: 10
18,000 23,000 Metal 142
MISSION 10 80
CC Level: 10
45,000 50,000 Metal 300

EVENT PRIZES

TIER A MAX CLAIM: 2
PRIZE WAR CREDIT COST QUANTITY RECEIVED BONUS PRESTIGE REPEATABLE
Wildfire Base Theme 300,000 1
Fortress Base Theme 300,000 1
TIER B MAX CLAIM: 19
PRIZE WAR CREDIT COST QUANTITY RECEIVED BONUS PRESTIGE REPEATABLE
Ghost Blueprint 800,000 1 80
Ghost Criticals 300,000 700 18
TIER C MAX CLAIM: 19
PRIZE WAR CREDIT COST QUANTITY RECEIVED BONUS PRESTIGE REPEATABLE
Ghostrider Blueprint 800,000 1 80
Ghostrider Criticals 300,000 700 18
TIER D MAX CLAIM: 19
PRIZE WAR CREDIT COST QUANTITY RECEIVED BONUS PRESTIGE REPEATABLE
Super Hind Blueprint 600,000 1 60
Super Hind Criticals 225,000 700 18
TIER E MAX CLAIM: 19
PRIZE WAR CREDIT COST QUANTITY RECEIVED BONUS PRESTIGE REPEATABLE
T-129 ATAK Blueprint 600,000 1 45
T-129 ATAK Criticals 225,000 700 18
TIER F MAX CLAIM: 19
PRIZE WAR CREDIT COST QUANTITY RECEIVED BONUS PRESTIGE REPEATABLE
F35-A Blueprint 480,000 1 24
F35-A Criticals 180,000 700 18
TIER G MAX CLAIM: 19
PRIZE WAR CREDIT COST QUANTITY RECEIVED BONUS PRESTIGE REPEATABLE
Leopard Blueprint 400,000 1 20
Leopard Criticals 180,000 700 18
TIER H MAX CLAIM: 19
PRIZE WAR CREDIT COST QUANTITY RECEIVED BONUS PRESTIGE REPEATABLE
HIMARS Blueprint 240,000 1 12
HIMARS Criticals 120,000 700 18
TIER I MAX CLAIM: 19
PRIZE WAR CREDIT COST QUANTITY RECEIVED BONUS PRESTIGE REPEATABLE
KA-50 Blueprint 175,000 1 13
KA-50 Criticals 200,000 700 18
TIER J MAX CLAIM: 30
PRIZE WAR CREDIT COST QUANTITY RECEIVED BONUS PRESTIGE REPEATABLE
MI-28 Criticals 120,000 700 5
AH-64E Guardian Criticals 120,000 700 5
Pantsir Criticals 120,000 700 5
Mantis Criticals 120,000 700 5
GMLRS Criticals 120,000 700 5
Merkava Criticals 120,000 700 5
F-22 Raptor Criticals 120,000 700 5
AC-130 Criticals 120,000 700 5
Hind Criticals 55,000 350 4
Cobra Criticals 11,000 350 4
TIER G MAX CLAIM: 20
PRIZE WAR CREDIT COST QUANTITY RECEIVED BONUS PRESTIGE REPEATABLE
Metal 1 215,000 8,600,000 4
Metal 2 85,000 5,700,000 4
Metal 3 32,500 3,250,000 5
Metal 4 6,500 1,690,000 6
Metal 5 2,500 900,000 6
Thorium 1 161,000 650,000 4
Thorium 2 64,000 450,000 4
Thorium 3 24,000 240,000 5
Thorium 4 5,000 130,000 6
Thorium 5 2,000 70,000 6
TIER H MAX CLAIM: 6
PRIZE WAR CREDIT COST QUANTITY RECEIVED BONUS PRESTIGE REPEATABLE
GBU-18 Strike 900 1 2
Tomahawk 3,000 1 2
KALIBR Strike 22,500 1 2

NEW CONTENT

GHOST

Ghost

Type Infantry
Damage Type Ballistic
Projectile Type Shell
Role SUPPORT: Burst
Can Damage Infantry
Light Vehicle
Heavy Vehicle
Helicopter
Fixed Wing
Barriers (will not target)
Cannot Damage Buildings (will not target)

Platforms (will not target)

Countermeasures
CC Level 10
Barracks Level 10
Max per Squad 2
Capacity 25
Description Saved for missions requiring surgical removal of specific enemy unit types, these elite snipers can tailor their equipment based on their targets.
Stats Level 1 Level 10 Level 10 + Max Equipment
Min/Max Range 0/440 0/440 0/500
Max Speed 30 30 30
Fire Rate
(Charge/Reload/Refire/ClipSize)
1/2/1/2 1/2/1/2 1/2/1/2
DPS 1,260 1,505 3,695
Dmg to Infantry +100%
Dmg to Helicopters +50%Secondary Weapon:
3,308
+100% Dmg to Infantry
+100% Dmg to Helicopters
Splash 0 0 0
Min Splash % 0 0 0
Health 6,515 8,500 20,868
+8,730 vs Ballistic
+12,368 vs Armor Piercing
Deploy Time 20s 20s 20s
Cost to Build 2,240,000 Metal 2,240,000 Metal 2,240,000 Metal

Promotions

Promotion Levels Ghost Criticals Infantry Commons Resources
2 620 740 2,100,000 Metal
3 740 810 2,300,000 Metal
4 890 890 2,500,000 Metal
5 1,100 980 2,700,000 Metal
6 1,300 1,100 3,000,000 Metal

9,250 Thorium

7 1,500 1,200 3,300,000 Metal

12,500 Thorium

8 1,800 1,300 3,700,000 Metal

16,500 Thorium

9 2,200 1,400 4,000,000 Metal

20,750 Thorium

10 2,600 1,600 4,400,000 Metal

25,000 Thorium

Equipment

Slot Unlocked Name Shared With
Main 2 Dragunov SVDK Upgrades
Ammo 4 Anti-Personnel Ammunition
Crew 6 Veteran Sniper Training
Armor 8 Ratnik 6B45 Body Armor Sentinel
Optics 10 Giperion Telescopic Sight

 

SENTINEL

Sentinel

Type Infantry
Damage Type Ballistic
Projectile Type Shell
Role SUPPORT: Burst
Can Damage Infantry
Light Vehicle
Heavy Vehicle
Barriers
Buildings
Platforms
Cannot Damage Helicopter
Fixed Wing
Countermeasures
CC Level 9
Barracks Level 9
Max per Squad 10
Capacity 5
Description Special forces, trained in harsh conditions to tackle a wide array of mission parameters.
Stats Level 1 Level 10 Level 10 + Max Equipment
Min/Max Range 0/220 0/220 0/220
0/240 Secondary Weapon
Max Speed 40 40 40
Fire Rate
(Charge/Reload/Refire/ClipSize)
0/1.08/0.07/7 0/1.08/0.07/7 0/1.08/0.07/7
DPS 210 252 618
+50% Dmg vs Buildings
+50% Dmg to Aircraft

+236 DPS Secondary Weapon
+100% Dmg to Buildings
Splash 0 0 0
Min Splash % 0 0 0
Health 4,599 6,000 15,894
+5,820 vs Explosive
+8,730 vs Ballistic
Deploy Time 2 sec 2 sec 2 sec
Cost to Build 440,000 Metal 440,000 Metal 440,000 Metal

Promotions

Promotion Levels Sentinel Criticals Infantry Commons Resources
2 620 740 1,400,000 Metal
3 740 810 1,500,000 Metal
4 890 890 1,600,000 Metal
5 1,100 980 1,800,000 Metal
6 1,300 1,100 2,000,000 Metal

9,250 Thorium

7 1,500 1,200 2,200,000 Metal

12,500 Thorium

8 1,800 1,300 2,400,000 Metal

16,500 Thorium

9 2,200 1,400 2,700,000 Metal

20,750 Thorium

10 2,600 1,600 2,900,000 Metal

25,000 Thorium

Equipment

Slot Unlocked Name Shared With
Main 2 AK-74M Upgrades
Ability 4 Covering Fire
OR
Combat Rush

OR
AGS Team
Crew 6 Veteran Infantry Training
Armor 8 Ratnik 6B45 Body Armor Ghost
Secondary 10 GP-34 Grenade Launcher

ABILITIES

COVERING FIRE (LEVEL 10 + MK UPGRADES)

Ability Duration 6 sec
Effect +16,000 Health vs Explosive
+16,000 Health vs Armor Piercing
+16,000 Health vs Ballistic
-50% Speed
-40% Reload Time
Ability Cooldown 12 sec

COMBAT RUSH (LEVEL 10 + MK UPGRADES)

Ability Duration 6 sec
Effect +50% Speed
-40% Reload Time
Ability Cooldown 12 sec

ADDITIONAL EVENT OBJECTIVES

EARLY ACCESS LEADERBOARD OBJECTIVE #1
The top 200 players on the event leaderboard get special early access to the Sentinel blueprint. This Early Access Objective is the only way to claim the Sentinel blueprint in this event – so push your way to the top and get this unit ready for the upcoming Light Vehicle season.

How is this unit great for the Light Vehicle season? Sentinels deploy from one of the upcoming Light Vehicle transports, and those deployed troops are the same level as your actual Sentinel blueprint units. The higher you have these units leveled up by the time the Light Vehicle season arrives, the better prepared you’ll be!

 

EARLY ACCESS LEADERBOARD OBJECTIVE #2

Sentinel equipment will be granted to the top 100 players on the event leaderboard, broken down as follows:

  • TOP 10 PLAYERS: GP-34 Grenade Launcher MK I, II, & III
  • TOP 30 PLAYERS: GP-34 GRENADE LAUNCHER MK I & II
  • TOP 100 PLAYERS: GP-34 GRENADE LAUNCHER MK I

 

STANDARD LEADERBOARD OBJECTIVE

Players who rank on the event leaderboard will be granted Prestige Currency as a reward for their rank.

  • Rank 1-10: 45 Prestige
  • Rank 11-25: 30 Prestige
  • Rank 26-50: 20 Prestige
  • Rank 51-100: 15 Prestige
  • Rank 101-200: 10 Prestige

STANDARD ALLIANCE OBJECTIVE

If your alliance claims enough Ghost unit blueprints, everyone in your alliance is awarded a free equipment blueprint item for that unit. Go team go!

  • 30+ CLAIMS: Giperion Telescopic Sight MK I, II, & III
  • 25-29 CLAIMS: Giperion Telescopic Sight MK I & II
  • 20-24 CLAIMS: Giperion Telescopic Sight MK I

Giperion Telescopic Sight

Stats Level 10
Description Long-range scope, perfect for taking aim and getting the perfect shot on enemy infantry and helicopters.
DPS 3,308
Weapon Type Ballistic
Reload Time 1
Range 500
Rounds Per Minute 40
Mk I – Lvl 10 Add +100% Damage
Mk II – Lvl 10 Add +100% Damage to Infantry
Mk III – Lvl 10 Add +100% Damage to Helicopters

CM NOTES

  • The Combat Rush Ability available for the Sentinel is the same as the ability available for the AGS Team, and says “Unlocked by AGS Team level 6”. This isn’t technically the case for the Sentinel, it’s simply referencing its AGS Team information. Leveling up the Mercenary to level 4 when the slot unlocks will unlock that equipment item for you. Additionally, if you already have the Combat Rush Ability unlocked and upgraded on the AGS Team, those upgrades will be present for the Mercenary once the equipment item becomes available.
  • For those who aren’t able to get their hands on these units but are wanting to prepare for the final PvE season of the year, there will be an EARLY ACCESS event before the next feature event in which both units will be available to obtain once again. See you there!

Good luck, Commanders!

DEADEYE BEGINS @ 9AM PDT ON 9/13
ENDS @ 9AM PDT ON 9/17

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