Deadeye Briefing (Player level 55+)
Sep.10.2018 BY KIXEYE_Chris
OBJECTIVE
La Muerte and Mero Mero have launched an unexpected assault from the mountains. Strike back to ensure they don’t gain a further foothold in the War Zones.
DEADEYE’s top prize, the GHOST sniper unit, is an excellent counter against Helicopters. It has a lower unit capacity than the original Sniper, 25% longer range at max, and greater survivability, meaning you can deploy more of these units to even greater impact. Don’t miss out on this crucial new infantry unit.
In addition to this top prize, there are two EARLY ACCESS event objectives that allow you to get a jump start on the Light Vehicle season. The SENTINEL, available as part of a personal leaderboard objective, is one of the most powerful infantry teams to date, and can be deployed manually or from an upcoming Light Vehicle, the Grizzly IFV. Obtain this unit and level it up early in order to be an unstoppable force when the Light Vehicle season arrives.
MISSIONS
TARGET | LEVEL | WAR CREDIT PAYOUT | RESOURCES | MIN BLITZ COST |
---|---|---|---|---|
MISSION 6 | 35 CC Level: 7 |
1,160 | 3,000 Metal | 16 |
MISSION 7 | 45 CC Level: 8 |
2,900 | 5,000 Metal | 32 |
MISSION 8 | 55 CC Level: 9 |
7,200 | 11,000 Metal | 67 |
MISSION 9 | 65 CC Level: 10 |
18,000 | 23,000 Metal | 142 |
MISSION 10 | 80 CC Level: 10 |
45,000 | 50,000 Metal | 300 |
EVENT PRIZES
TIER A | MAX CLAIM: 2 | |||
---|---|---|---|---|
PRIZE | WAR CREDIT COST | QUANTITY RECEIVED | BONUS PRESTIGE | REPEATABLE |
Wildfire Base Theme | 300,000 | 1 | – | – |
Fortress Base Theme | 300,000 | 1 | – | – |
TIER B | MAX CLAIM: 19 | |||
PRIZE | WAR CREDIT COST | QUANTITY RECEIVED | BONUS PRESTIGE | REPEATABLE |
Ghost Blueprint | 800,000 | 1 | 80 | – |
Ghost Criticals | 300,000 | 700 | – | 18 |
TIER C | MAX CLAIM: 19 | |||
PRIZE | WAR CREDIT COST | QUANTITY RECEIVED | BONUS PRESTIGE | REPEATABLE |
Ghostrider Blueprint | 800,000 | 1 | 80 | – |
Ghostrider Criticals | 300,000 | 700 | – | 18 |
TIER D | MAX CLAIM: 19 | |||
PRIZE | WAR CREDIT COST | QUANTITY RECEIVED | BONUS PRESTIGE | REPEATABLE |
Super Hind Blueprint | 600,000 | 1 | 60 | – |
Super Hind Criticals | 225,000 | 700 | – | 18 |
TIER E | MAX CLAIM: 19 | |||
PRIZE | WAR CREDIT COST | QUANTITY RECEIVED | BONUS PRESTIGE | REPEATABLE |
T-129 ATAK Blueprint | 600,000 | 1 | 45 | – |
T-129 ATAK Criticals | 225,000 | 700 | – | 18 |
TIER F | MAX CLAIM: 19 | |||
PRIZE | WAR CREDIT COST | QUANTITY RECEIVED | BONUS PRESTIGE | REPEATABLE |
F35-A Blueprint | 480,000 | 1 | 24 | – |
F35-A Criticals | 180,000 | 700 | – | 18 |
TIER G | MAX CLAIM: 19 | |||
PRIZE | WAR CREDIT COST | QUANTITY RECEIVED | BONUS PRESTIGE | REPEATABLE |
Leopard Blueprint | 400,000 | 1 | 20 | – |
Leopard Criticals | 180,000 | 700 | – | 18 |
TIER H | MAX CLAIM: 19 | |||
PRIZE | WAR CREDIT COST | QUANTITY RECEIVED | BONUS PRESTIGE | REPEATABLE |
HIMARS Blueprint | 240,000 | 1 | 12 | – |
HIMARS Criticals | 120,000 | 700 | – | 18 |
TIER I | MAX CLAIM: 19 | |||
PRIZE | WAR CREDIT COST | QUANTITY RECEIVED | BONUS PRESTIGE | REPEATABLE |
KA-50 Blueprint | 175,000 | 1 | 13 | – |
KA-50 Criticals | 200,000 | 700 | – | 18 |
TIER J | MAX CLAIM: 30 | |||
PRIZE | WAR CREDIT COST | QUANTITY RECEIVED | BONUS PRESTIGE | REPEATABLE |
MI-28 Criticals | 120,000 | 700 | – | 5 |
AH-64E Guardian Criticals | 120,000 | 700 | – | 5 |
Pantsir Criticals | 120,000 | 700 | – | 5 |
Mantis Criticals | 120,000 | 700 | – | 5 |
GMLRS Criticals | 120,000 | 700 | – | 5 |
Merkava Criticals | 120,000 | 700 | – | 5 |
F-22 Raptor Criticals | 120,000 | 700 | – | 5 |
AC-130 Criticals | 120,000 | 700 | – | 5 |
Hind Criticals | 55,000 | 350 | – | 4 |
Cobra Criticals | 11,000 | 350 | – | 4 |
TIER G | MAX CLAIM: 20 | |||
PRIZE | WAR CREDIT COST | QUANTITY RECEIVED | BONUS PRESTIGE | REPEATABLE |
Metal 1 | 215,000 | 8,600,000 | – | 4 |
Metal 2 | 85,000 | 5,700,000 | – | 4 |
Metal 3 | 32,500 | 3,250,000 | – | 5 |
Metal 4 | 6,500 | 1,690,000 | – | 6 |
Metal 5 | 2,500 | 900,000 | – | 6 |
Thorium 1 | 161,000 | 650,000 | – | 4 |
Thorium 2 | 64,000 | 450,000 | – | 4 |
Thorium 3 | 24,000 | 240,000 | – | 5 |
Thorium 4 | 5,000 | 130,000 | – | 6 |
Thorium 5 | 2,000 | 70,000 | – | 6 |
TIER H | MAX CLAIM: 6 | |||
PRIZE | WAR CREDIT COST | QUANTITY RECEIVED | BONUS PRESTIGE | REPEATABLE |
GBU-18 Strike | 900 | 1 | – | 2 |
Tomahawk | 3,000 | 1 | – | 2 |
KALIBR Strike | 22,500 | 1 | – | 2 |
NEW CONTENT
GHOST
Ghost |
||||
---|---|---|---|---|
Type | Infantry | |||
Damage Type | Ballistic | |||
Projectile Type | Shell | |||
Role | SUPPORT: Burst | |||
Can Damage | Infantry Light Vehicle Heavy Vehicle Helicopter Fixed Wing Barriers (will not target) |
|||
Cannot Damage | Buildings (will not target)
Platforms (will not target) |
|||
Countermeasures | – | |||
CC Level | 10 | |||
Barracks Level | 10 | |||
Max per Squad | 2 | |||
Capacity | 25 | |||
Description | Saved for missions requiring surgical removal of specific enemy unit types, these elite snipers can tailor their equipment based on their targets. | |||
Stats | Level 1 | Level 10 | Level 10 + Max Equipment | |
Min/Max Range | 0/440 | 0/440 | 0/500 | |
Max Speed | 30 | 30 | 30 | |
Fire Rate (Charge/Reload/Refire/ClipSize) |
1/2/1/2 | 1/2/1/2 | 1/2/1/2 | |
DPS | 1,260 | 1,505 | 3,695 Dmg to Infantry +100% Dmg to Helicopters +50%Secondary Weapon: 3,308 +100% Dmg to Infantry +100% Dmg to Helicopters |
|
Splash | 0 | 0 | 0 | |
Min Splash % | 0 | 0 | 0 | |
Health | 6,515 | 8,500 | 20,868 +8,730 vs Ballistic +12,368 vs Armor Piercing |
|
Deploy Time | 20s | 20s | 20s | |
Cost to Build | 2,240,000 Metal | 2,240,000 Metal | 2,240,000 Metal | |
Promotions |
||||
Promotion Levels | Ghost Criticals | Infantry Commons | Resources | |
2 | 620 | 740 | 2,100,000 Metal | |
3 | 740 | 810 | 2,300,000 Metal | |
4 | 890 | 890 | 2,500,000 Metal | |
5 | 1,100 | 980 | 2,700,000 Metal | |
6 | 1,300 | 1,100 | 3,000,000 Metal
9,250 Thorium |
|
7 | 1,500 | 1,200 | 3,300,000 Metal
12,500 Thorium |
|
8 | 1,800 | 1,300 | 3,700,000 Metal
16,500 Thorium |
|
9 | 2,200 | 1,400 | 4,000,000 Metal
20,750 Thorium |
|
10 | 2,600 | 1,600 | 4,400,000 Metal
25,000 Thorium |
|
Equipment |
||||
Slot | Unlocked | Name | Shared With | |
Main | 2 | Dragunov SVDK Upgrades | – | |
Ammo | 4 | Anti-Personnel Ammunition | – | |
Crew | 6 | Veteran Sniper Training | – | |
Armor | 8 | Ratnik 6B45 Body Armor | Sentinel | |
Optics | 10 | Giperion Telescopic Sight | – |
SENTINEL
Sentinel |
||||
---|---|---|---|---|
Type | Infantry | |||
Damage Type | Ballistic | |||
Projectile Type | Shell | |||
Role | SUPPORT: Burst | |||
Can Damage | Infantry Light Vehicle Heavy Vehicle Barriers Buildings Platforms |
|||
Cannot Damage | Helicopter Fixed Wing |
|||
Countermeasures | – | |||
CC Level | 9 | |||
Barracks Level | 9 | |||
Max per Squad | 10 | |||
Capacity | 5 | |||
Description | Special forces, trained in harsh conditions to tackle a wide array of mission parameters. | |||
Stats | Level 1 | Level 10 | Level 10 + Max Equipment | |
Min/Max Range | 0/220 | 0/220 | 0/220 0/240 Secondary Weapon |
|
Max Speed | 40 | 40 | 40 | |
Fire Rate (Charge/Reload/Refire/ClipSize) |
0/1.08/0.07/7 | 0/1.08/0.07/7 | 0/1.08/0.07/7 | |
DPS | 210 | 252 | 618 +50% Dmg vs Buildings +50% Dmg to Aircraft +236 DPS Secondary Weapon +100% Dmg to Buildings |
|
Splash | 0 | 0 | 0 | |
Min Splash % | 0 | 0 | 0 | |
Health | 4,599 | 6,000 | 15,894 +5,820 vs Explosive +8,730 vs Ballistic |
|
Deploy Time | 2 sec | 2 sec | 2 sec | |
Cost to Build | 440,000 Metal | 440,000 Metal | 440,000 Metal | |
Promotions |
||||
Promotion Levels | Sentinel Criticals | Infantry Commons | Resources | |
2 | 620 | 740 | 1,400,000 Metal | |
3 | 740 | 810 | 1,500,000 Metal | |
4 | 890 | 890 | 1,600,000 Metal | |
5 | 1,100 | 980 | 1,800,000 Metal | |
6 | 1,300 | 1,100 | 2,000,000 Metal
9,250 Thorium |
|
7 | 1,500 | 1,200 | 2,200,000 Metal
12,500 Thorium |
|
8 | 1,800 | 1,300 | 2,400,000 Metal
16,500 Thorium |
|
9 | 2,200 | 1,400 | 2,700,000 Metal
20,750 Thorium |
|
10 | 2,600 | 1,600 | 2,900,000 Metal
25,000 Thorium |
|
Equipment |
||||
Slot | Unlocked | Name | Shared With | |
Main | 2 | AK-74M Upgrades | – | |
Ability | 4 | Covering Fire OR Combat Rush |
– OR AGS Team |
|
Crew | 6 | Veteran Infantry Training | – | |
Armor | 8 | Ratnik 6B45 Body Armor | Ghost | |
Secondary | 10 | GP-34 Grenade Launcher | – |
ABILITIES
COVERING FIRE (LEVEL 10 + MK UPGRADES) |
|
---|---|
Ability Duration | 6 sec |
Effect | +16,000 Health vs Explosive +16,000 Health vs Armor Piercing +16,000 Health vs Ballistic -50% Speed -40% Reload Time |
Ability Cooldown | 12 sec |
COMBAT RUSH (LEVEL 10 + MK UPGRADES) |
|
Ability Duration | 6 sec |
Effect | +50% Speed -40% Reload Time |
Ability Cooldown | 12 sec |
ADDITIONAL EVENT OBJECTIVES
EARLY ACCESS LEADERBOARD OBJECTIVE #1
The top 200 players on the event leaderboard get special early access to the Sentinel blueprint. This Early Access Objective is the only way to claim the Sentinel blueprint in this event – so push your way to the top and get this unit ready for the upcoming Light Vehicle season.
How is this unit great for the Light Vehicle season? Sentinels deploy from one of the upcoming Light Vehicle transports, and those deployed troops are the same level as your actual Sentinel blueprint units. The higher you have these units leveled up by the time the Light Vehicle season arrives, the better prepared you’ll be!
EARLY ACCESS LEADERBOARD OBJECTIVE #2
Sentinel equipment will be granted to the top 100 players on the event leaderboard, broken down as follows:
- TOP 10 PLAYERS: GP-34 Grenade Launcher MK I, II, & III
- TOP 30 PLAYERS: GP-34 GRENADE LAUNCHER MK I & II
- TOP 100 PLAYERS: GP-34 GRENADE LAUNCHER MK I
STANDARD LEADERBOARD OBJECTIVE
Players who rank on the event leaderboard will be granted Prestige Currency as a reward for their rank.
- Rank 1-10: 45 Prestige
- Rank 11-25: 30 Prestige
- Rank 26-50: 20 Prestige
- Rank 51-100: 15 Prestige
- Rank 101-200: 10 Prestige
STANDARD ALLIANCE OBJECTIVE
If your alliance claims enough Ghost unit blueprints, everyone in your alliance is awarded a free equipment blueprint item for that unit. Go team go!
- 30+ CLAIMS: Giperion Telescopic Sight MK I, II, & III
- 25-29 CLAIMS: Giperion Telescopic Sight MK I & II
- 20-24 CLAIMS: Giperion Telescopic Sight MK I
Giperion Telescopic Sight |
|
---|---|
Stats | Level 10 |
Description | Long-range scope, perfect for taking aim and getting the perfect shot on enemy infantry and helicopters. |
DPS | 3,308 |
Weapon Type | Ballistic |
Reload Time | 1 |
Range | 500 |
Rounds Per Minute | 40 |
Mk I – Lvl 10 Add | +100% Damage |
Mk II – Lvl 10 Add | +100% Damage to Infantry |
Mk III – Lvl 10 Add | +100% Damage to Helicopters |
CM NOTES
- The Combat Rush Ability available for the Sentinel is the same as the ability available for the AGS Team, and says “Unlocked by AGS Team level 6”. This isn’t technically the case for the Sentinel, it’s simply referencing its AGS Team information. Leveling up the Mercenary to level 4 when the slot unlocks will unlock that equipment item for you. Additionally, if you already have the Combat Rush Ability unlocked and upgraded on the AGS Team, those upgrades will be present for the Mercenary once the equipment item becomes available.
- For those who aren’t able to get their hands on these units but are wanting to prepare for the final PvE season of the year, there will be an EARLY ACCESS event before the next feature event in which both units will be available to obtain once again. See you there!
Good luck, Commanders!