Commander, all equipment in the Light Vehicle season can be shared with all of the Light Vehicles in the season, beginning with the Aquila. Check out its stats below!


AQUILA RECON REPORT

With boosted damage output from its turret mounted machine gun, the Aquila is the urban combat variant of the Tactical Adaptive Light Observation and Neutralization vehicle. Like all TALONs, the Aquila can be outfitted with a wide range of loadouts to take on any threat. 

Aquila

Light Vehicle

Stats

Damage Type / Projectile Armor Piercing / Shell
DPS Level 1 / 10 67,044 / 90,000
Damage Level 1 / 10 12,906 / 17,325
Health Level 1 / 10 465,629 / 625,000
Range Max 375
Max Speed 120
Fire Rate (Charge/Reload/Refire/Clip Size) 0 / 1  / 0.15 / 20
Role DPS: Sustained
Can Damage Infantry

Light Vehicles 

Heavy Vehicles

Barriers 

Platforms

Buildings

Helicopter 

Fixed Wing

Cannot Damage N/A
Deploy Time 6 Seconds

Build Requirements

CC Level 12
Garage Level  7
Max Per Squad/Max Per Platoon 4 / No Platoon Max
Capacity 200
Resources 25 M Metal

1.5 M Thorium

Repair Cost 2500 Oil

 

NEW EQUIPMENT (Max Stats)

Slot / Type Name Max Stats
1/ Crew

Unlocks at level 2

Ballista Munitions School

(MKI Granted at Lvl 2)

MK1:  +25% Damage vs Light Vehicles

MK 2: +45% Damage vs Heavy Vehicles

MK 3: +20% DPS

1/ Crew

Unlocks at level 2

Triarii Weapons Mastery  MK1:  +1,000,000 Mine Resistance 

MK 2: +25% Damage vs Buildings 

MK 3: +45% Damage vs Platforms

+100% Damage vs Buildings 

1/ Crew

Unlocks at level 2

Tormentum Discipline MK1:  +2,500,000 Mine Resistance 

MK 2: +25% Turn Speed

+500,000 Ballistic Resistance

MK 3: +20% Range

+25% Speed 

2/ Weapon

Unlocks at level 4

Decurion Grenade Launcher  MK1:  +220% Damage

MK 2: +50% Clip Size

+45% Splash Radius 

MK 3: +65% Damage vs Buildings 

2/ Weapon

Unlocks at level 4

Rorarii Missiles MK1:  +220% Damage

MK 2: +50% Clip Size

+20% Range

MK 3: +55% Damage vs Infantry

+25% Damage vs Light Vehicles

2/ Weapon

Unlocks at level 4

Katepano .50 Cal HMG MK1:  +220% Damage

MK 2: +50% Clip Size

+25% Range

MK 3: +25% Damage vs Helicopters

+50% Damage vs Air

3/ Armor

Unlocks at level 6

Hamata Heavy Armor  MK1:   +500,000 Mine Resistance 

MK 2: +80,000 Ballistic Resistance

MK 3: +400,000 Health

3/ Armor

Unlocks at level 6

Segmentata Composite Armor MK1: +85,000 Health

MK 2: +250,000 Ballistic Resistance

MK 3: +35% Damage to Heavy Vehicles 

3/ Armor

Unlocks at level 6

Caligae Light Armor  MK1: +75,000 Health

MK 2: +25% Turn Speed

MK 3: +25% DPS

+25% Speed

4/ System

Unlocks at level 8

Augusti Turbodiesel Engine MK1: -50% Time to Max Speed

MK 2: +100% Damage vs Infantry

+150,000 Armor Piercing Resistance

MK 3: +35% Damage vs Light Vehicles 

+30% Speed 

4/ System

Unlocks at level 8

Centuria Targeting System MK1: +25% Range

MK 2: +350,000 Ballistic Resistance

MK 3: +30% DPS

+50% Damage vs Heavy Vehicles

4/ System

Unlocks at level 8

Gladius Anti-Material Shells MK1: +25% DPS

MK 2: +150% Damage vs Barriers

MK 3: +75% Damage vs Buildings

+100% Damage vs Platforms

5/ Weapon 

Unlocks at level 10

Hastae Mortar CM  MK1: +100 CM Damage

MK 2: -50% Reload Time

MK 3: +50% Clip Size

5/ Weapon 

Unlocks at level 10

Socii Incendiary Missiles MK1: +220% Damage

MK 2: -50% Reload Time

MK 3: +55% Damage vs Heavy Vehicles

+40,000 DOT Damage

5/ Weapon 

Unlocks at level 10

Dolabra 40mm Autocannon MK1: +220% Damage

MK 2: +25% Clip Size

MK 3: +50% Damage vs Air

+25% Damage vs Helicopters

 

SECONDARY WEAPON STATS

Decurion Grenade Launcher

Damage Type / Shell Armor Piercing / Mortar
CM Health Level 1/15 430 / 500
Can Damage Infantry

Light Vehicles

Heavy Vehicles

Barriers

Platforms 

Buildings

Cannot Damage Helicopters

Fixed Wing 

DPS Level 1 / 15 12500 / 45005
Clip Size/Cyclic Rate/Reload Time 6 / 300 / 1.5
Range (Max) 500
Projectile Speed (Min/Max) 400 / 700

Rorarii Missiles

Damage Type / Shell Armor Piercing / Missile
CM Health Level 1 / 15 430 / 500
Can Damage Infantry

Light Vehicles

Heavy Vehicles

Barriers

Platforms 

Buildings

Helicopters

Fixed Wings

Cannot Damage N/A
DPS Level 1 / 15 10,000 / 41,128
Clip Size/Cyclic Rate/Reload Time 4 / 300 / 4
Range (Max) 500
Projectile Speed (Min/Max) 500 / 800

Katepano .50 Cal HMG

Damage Type / Shell Armor Piercing / Shells
Can Damage Infantry

Light Vehicles

Heavy Vehicles

Barriers

Platforms

Buildings

Helicopters

Fixed Wings

Cannot Damage N/A
DPS Level 1 / 15 11,940 / 44267
Clip Size/Cyclic Rate/Reload Time 25 / 500 / 2
Range (Max) 500
Projectile Speed (Min/Max) 700 / 900

Hastae Mortar CM

Damage Type / Shell Armor Piercing  / Missiles
CM Damage Lvl 1 / 15 130 / 200
CM Type Mortar
Clip Size/Cyclic Rate/Reload Time 10 / 500 / 1.5
Range (Max) 500
Projectile Speed (Min/Max) 1200 / 1500

Socii Incendiary Missiles

Damage Type / Shell Armor Piercing / Missiles
CM Health Level 1 / 15 330 / 400
Can Damage Infantry

Light Vehicles

Heavy Vehicles

Barriers

Buildings

Platforms

Cannot Damage Helicopters

Fixed Wings

DPS Level 1 / 15 12,962 / 54,903
Clip Size/Cyclic Rate/Reload Time 6 / 300 / 1.5
Range (Max) 500
Projectile Speed (Min/Max) 700 / 900

Dolabra 40mm Autocannon

Damage Type / Shell Armor Piercing / Shells
Can Damage Infantry

Light Vehicles

Heavy Vehicles

Barriers

Platforms

Buildings

Helicopters

Fixed Wings

Cannot Damage N/A
DPS Level 1 / 15 16,808 / 58,763
Clip Size/Cyclic Rate/Reload Time 15 / 450 / 1.5
Range (Max) 500
Projectile Speed (Min/Max) 700 / 900

Additional Equipment 

Planned for release in the 5.9 and 5.10 updates.

Note: All equipment in the Light Vehicle season may be used on all other Light Vehicles released in this season.

5.9 EQUIPMENT (Max Stats)

Slot / Type Name Max Stats
1/ Crew

Unlocks at level 2

Ocularius Training MK1:  + Mine Resistance 

MK 2: + Ballistic Resistance

MK 3: + Health 

          + Attack Range

2/ Weapon

Unlocks at level 4

Optio EMP Rockets Hits all ground, stuns Heavy Vehicles

MK1:  + Damage

MK 2: + Clip Size

          + Range 

MK 3: + Damage vs Heavy Vehicles 

3/ Armor

Unlocks at level 6

Squamae 28mm Panels MK1:  + Speed

MK 2: + Turn Speed

MK 3: – Time to Max Speed

          + Mine Resistance 

4/ System

Unlocks at level 8

Reinforced Lorica Chassis MK1:  + Mine Resistance 

MK 2: + Turn Speed

           – Time to Max Speed

MK 3: + Ballistic Resistance

          + Health 

5/ Weapon 

Unlocks at level 10

Venator Railgun Hits all ground, piercing damage

MK1: + Damage

MK 2: – Charge Time

MK 3: + Damage vs Barriers

          + Damage vs Buildings

 

5.10 EQUIPMENT (Max Stats)

Slot / Type Name Max Stats
1/ Crew

Unlocks at level 2

Draconarius Training MK1:  + Range

MK 2: + Damage vs Helicopters

MK 3: + Damage v Aircraft

          + Clip Size

2/ Weapon

Unlocks at level 4

Aeneator Rocket CM Rocket Countermeasure

MK1:  + Countermeasure Damage

MK 2: – Reload Time

MK 3: + Clip Size

2/ Weapon

Unlocks at level 4

Aeneator Missile CM Missile Countermeasure

MK1:  + Countermeasure Damage

MK 2: – Reload Time

MK 3: + Clip Size

3/ Armor

Unlocks at level 6

Caetra Modular Armor MK1:  + Health

MK 2: + Armor Piercing Resistance  

MK 3: + Ballistic Resistance

4/ System

Unlocks at level 8

QMR-Kuvasz Payload MK1:  + Deploy QMR-Kuvasz

          + Health

MK 2: + Armor Piercing Resistance  

MK 3: + Ballistic Resistance

4/ System

Unlocks at level 8

QMR-Ridgeback Payload MK1:  + Deploy QMR-Ridgeback 

          + Turn Speed

MK 2: – Time to Max Speed  

MK 3: + Speed

5/ Weapon 

Unlocks at level 10

Vexillum Shock Rockets Stuns platforms and heavy platforms

MK1: + Damage

MK 2: + Range

MK 3: – Reload Time

          + Damage vs Turrets

PROMOTION REQUIREMENTS

Aquila Ballista Munitions School,

Triarii Weapons Mastery,

Tormentum Discipline

Decurion Grenade Launcher,

Rorarii Missiles,

Katepano .50 Cal HMG

Hamata Heavy Armor,

Segmentata Composite,

Caligae Light Armor

Augusti Turbodiesel Engine,

Centuria Targeting System,

Gladius Anti-Material Shells

Hastae Mortar CM Socii Incendiary Missiles,

Dolabra 40mm Autocannon

Level Metal

Thorium

Crits / Commons

Crew Tech Weapons Tech Armor Tech Systems Tech Defense Tech Weapons Tech
2 6,703,710

10,337,200

626 / 1,764

524 629 681 733 786 786
3 10,059,404

17,671,560

1,318 / 3,015

647 777 841 906 971 971
4 13,407,420

23,360,532

2,083 / 3,986

770 925 1,002 1,079 1,156 1,156
5 15,081,427

28,008,760

2,928 / 4,779

925 1,109 1,202 1,294 1,387 1,387
6 22,629,820

31,938,781

3,862 / 5,449

1,109 1,331 1,442 1,553 1,664 1,664
7 33,940,891

35,343,120

4,894 / 6,030

1,233 1,479 1,603 1,726 1,849 1,849
8 50,911,336

38,345,960

6,035 / 6,542

1,387 1,664 1,803 1,942 2,080 2,080
9 76,359,325

41,032,092

7,296 / 7,001

1,633 1,960 2,123 2,287 2,450 2,450
10 114,546,667

43,461,994

8,689 / 7,415

1,849 2,219 2,404 2,589 2,774 2,774
11 2,065 2,478 2,684 2,891 3,097 3,097
12 2,311 2,774 3,005 3,236 3,467 3,467
13 2,558 3,069 3,325 3,581 3,837 3,837
14 2,774 3,328 3,606 3883 4,160 4,160
15 3,205 3,846 4,167 4,487 4,808 4,808
Total 343,640,000

269,499,999

37,731 / 45,981

22,990 27,588 29,888 32,187 34,486 34,486

*Unit details, stats, and pricing are subject to change.