Commander, congratulations on unlocking the QMR-Ridgeback! Check out its full stats below.


QMR-RIDGEBACK RECON REPORT

The Ridgeback is the disposable demolition variant of the Quadruped Military Robot program. Employing modified GRADA Stealth technology, the QMR-Ridgeback can eliminate platforms and barriers deep in enemy territory. These UGVs will be quickly destroyed after their alpha strike, so be sure to prioritize high value targets.

RIDGEBACK

INFANTRY

STATS
Damage Type / Projectile Explosive / Shell
DPS @ Level 1 & 10 42,815 / 65,000
Damage @ Level 1 & 10 428,148 / 650,000
Health @ Level 1 & 10 959 / 1500
Range Min & Max 0 / 10
Max Speed 120
Fire Rate (Charge/Reload/Refire/Clip Size) 0 / 10  / 0 / 1
Splash / Min Splash  100 / 50%
Role Assault 
Stealth Active on Deployment, Ends after Primary Weapon Fires
Can Damage Barriers

Platforms

Buildings

Cannot Damage Infantry 

Light Vehicles

Heavy Vehicles 

Helicopters 

Fixed Wings 

Build Requirements

CC Level 12
Barracks 12
Max Per Squad/Max Per Platoon 4/4
Capacity 30
Resources 15,000,000 Metal
Repair Cost 400 Oil

UNIT LEVEL INCREASES

LVL DPS HP Equipment Unlocks Features
1 42,815 959
2 43,671 998 System DPS + Equipment
3 46,728 1,038 DPS
4 47,663 1,079 Crew DPS + Equipment
5 50,999 1,122 DPS
6 52,019 1,167 Armor DPS + Equipment
7 55,660 1,214 DPS
8 56,774 1,263 System DPS + Equipment
9 60,748 1,364 DPS
10 65,000 1,500 Weapon DPS + Equipment

NEW EQUIPMENT (Max Stats)

Slot / Type Name Max Stats
1/ System

Unlocks at level 2

ArcLight Scanners

(MKI Granted at Lvl 2)

Mk1: +50% Turn Speed

Mk2: +20% Speed

Mk3: -60% Time to Max Speed

2/ Crew

Unlocks at level 4

Synapse Board Stack  Mk1: +15% Speed

Mk2: +15% Damage

Mk3: +30% Splash Radius

3/ Armor

Unlocks at level 6

Atlas Attack Armor Mk1: +3000 Health

Mk2: +25% Speed

Mk3: -50% Time to Max Speed

4 / System

Unlocks at level 8

Scorpion Demolition Charges  Mk1: +10% Damage

Mk2: +20% Range

Mk3: +25% Splash Radius

4 / System

Unlocks at level 8

MAHEM HE Payload Mk1: +100% Damage to Barriers

Mk2: +20% Damage to Buildings

Mk3: +75% Damage to Turrets

5 / Weapon

Unlocks at level 10

BlockRAID Explosives Mk1: +220% Damage

Mk2: +70% DOT Damage per Second

Mk3: +100% Damage to Turrets

+50% Splash Radius 

SECONDARY WEAPON STATS

BlockRAID Explosives

Damage Type / Shell Explosive / Shell
Clip Size/Cyclic Rate/Reload Time 1 / 100 / 10
Range Min & Max 0 / 50
Projectile Speed Min & Max 200 / 300
Can Damage Barriers

Platforms

Buildings

Cannot Damage Infantry 

Light Vehicles

Heavy Vehicles 

Helicopters 

Fixed Wings 

Damage @ Level 1 & 15 39,216 / 125,491
Splash Damage Radius/Percentage 125 / 90%
DOT Fire Damage Affects Heavy Platforms, Platforms, Buildings
DOT Fire Damage / Duration 60,000 / 10 Seconds

PROMOTION REQUIREMENTS

Level QMR-Ridgeback BlockRAID Explosives ArcLight Scanners Synapse Board Stack Atlas Attack Armor

Scorpion Demolition Charges

&

MAHEM HE Payload

Metal

Thorium

Crits / Commons

Weapon Tech System Tech Crew Tech Armor Tech System Tech
2 4,710,622

5,375,344

626 / 1,571

677 426 421 587 597
3 7,068,631

9,189,211

1,318 / 2,686

836 526 520 725 737
4 9,421,244

12,147,477

2,083 / 3,551

995 627 619 863 877
5 10,597,551

14,564,555

2,928 / 4,257

1,194 752 743 1,035 1,053
6 15,901,723

16,608,166

3,862 / 4,855

1,433 902 892 1,242 1,263
7 23,849,886

18,378,423

4,894 / 5,372

1,592 1,003 991 1,380 1,404
8 35,774,829

19,939,899

6,035 / 5,829

1,792 1,128 1,115 1,553 1,579
9 53,656,847

21,336,688

7,296 / 6,237

2,110 1,329 1,313 1,829 1,860
10 80,490,667

22,600,237

8,689 / 6,606

2,389 1,504 1,486 2,070 2,106
11 2,667 1,679 1,660 2,312 2,351
12 2,986 1,880 1,858 2,588 2,632
13 3,304 2,081 2,056 2,864 2,913
14 3,583 2,256 2,229 3,105 3,158
15 4,140 2,607 2,576 3,588 3,650
Total 241,472,000

140,140,000

37,731 / 40,964

29,698 18,700 18,479 25,741 26,180
*Unit details, stats, and pricing are subject to change.