QMR-Kuvasz Recon Report

Apr.07.2021 BY WC:RA

Commander, congratulations on unlocking the QMR-Kuvasz. Recon teams have provided this breakdown of the unit’s functionality. 


QMR-KUVASZ RECON REPORT

With twinned assault rocket launchers firing an array of HE anti-armor options, the Kuvasz is the mid-range skirmish variant of the Quadruped Military Robot program which can be tailored to engage a variety of threats. 

QMR-Kuvasz

Infantry

Stats
Damage Type / Projectile Explosive / Rockets
DPS @ Level 1 & 10 14,160 / 21,499
Damage @ Level 1 & 10 5,900 / 8,958
Health @ Level 1 & 10 159,915 / 250,000
Range Min & Max 0 / 300
Max Speed 80
Fire Rate (Charge/Reload/Refire/Clip Size) 0 / 1.5  / 0.2 / 1.5
Role Assault 
Can Damage All
Cannot Damage N/A

Build Requirements

CC Level 12
Barracks 12
Max Per Squad / Max Per Platoon 4 / No Limit
Capacity 135
Resources 15,000,000 Metal
Repair Cost 2,160 Oil

UNIT LEVEL INCREASES

LVL DPS HP Equipment Unlocks Features
1 14,160 159,915
2 14,443 166,312 System DPS + Equipment
3 15,454 172,964 HP
4 15,763 179,883 Crew DPS + Equipment
5 16,867 187,078 HP
6 17,206 194,561 Armor DPS + Equipment
7 18,410 202,344 HP
8 18,778 210,438 System DPS + Equipment
9 20,093 227,273 HP
10 21,500 250,000 Weapon HP + DPS + Equipment

NEW EQUIPMENT (Max Stats)

Slot / Type Name Max Stats
1/ System

Unlocks at level 2

ArcLight Scanners

(MKI Granted at Lvl 2)

Mk1: +50% Turn Speed

Mk2: +20% Speed

Mk3: -60% Time to Max Speed

2/ Crew

Unlocks at level 4

Synapse Board Stack  Mk1: +15% Speed

Mk2: +15% Damage

Mk3: +30% Splash Radius

3/ Armor

Unlocks at level 6

Falcon BA Plating Mk1: +50,000 Armor vs Explosive Damage

Mk2: +150,000 Armor vs Armor Piercing Damage

Mk3: +95,000 Health

4 / System

Unlocks at level 8

Scorpion Demolition Charges  Mk1: +10% Damage

Mk2: +20% Range

Mk3: +25% Splash Radius

4 / System

Unlocks at level 8

SIGMA Warheads Mk1: +15% Rounds Per Magazine

Mk2: -15% Reload Time

Mk3: +30% Damage to Light Vehicles

+30% Damage to Infantry 

4 / System

Unlocks at level 8

TERN-87 Rockets Mk1: +50% Range

Mk2: +3500 DPS

Mk3: +25% Damage to Helicopters

+25% Damage to Fixed Wings 

5 / Weapon

Unlocks at level 10

M0-SIS Machine Gun Mk1: +220% Damage

Mk2: +50% Range

Mk3: +50% Damage to Helicopters

5 / Weapon

Unlocks at level 10

S-56 Grenade Launcher Mk1: +220% Damage

Mk2: +50% Rounds per Magazines

+30% Range

Mk3: +50% Damage to Infantry 

+50% Damage to Light Vehicles

SECONDARY WEAPON STATS

M0-SIS Machine Gun

Damage Type / Shell Explosive / Shell
Clip Size/Cyclic Rate/Reload Time 25 / 400 / 1.5
Range Min & Max 0 / 400
Projectile Speed Min & Max 700 / 900
Can Damage All 
Cannot Damage N/A
DPS Level 1 / 15 4,500 / 13,714

S-56 Grenade Launcher 

Damage Type / Shell Explosive / Mortar
Countermeasure Health Lvl 1/15 280 / 350
Clip Size/Cyclic Rate/Reload Time 6 / 200 / 2
Range Min & Max 0 / 400
Projectile Speed Min & Max 400 / 700
Can Damage Infantry 

Light Vehicles 

Heavy Vehicles

Barriers 

Platforms 

Buildings

Cannot Damage Helicopters 

Fixed Wing

DPS @ Level 1 & 15 6,000 / 20,845

PROMOTION REQUIREMENTS

Level

QMR-Kuvasz

S-56 Grenade Launcher

&

M0-SIS Machine Gun

Falcon BA Plating

SIGMA Warheads

&

TERN-87 Rockets

Metal

Thorium

Crits / Commons

Weapon Tech

Armor Tech

System Tech

2 4,282,384

4,886,676

569 / 1,428

615 533 542
3 6,426,028

8,353,828

1,198 / 2,442

760 659 670
4 8,564,768

11,043,161

1,893 / 3,228

905 784 798
5 9,634,137

13,240,505

2,662 / 3,870

1,086 941 957
6 14,456,111

15,098,333

3,511 / 4,413

1,303 1,129 1,149
7 21,681,714

16,707,657

4,449 / 4,884

1,448 1,255 1,276
8 32,522,572

18,127,181

5,486 / 5,299

1,629 1,412 1,436
9 48,778,952

19,396,989

6,632 / 5,670

1,918 1,662 1,691
10 73,173,333

20,545,670

7,899 / 6,006

2,172 1,882 1,914
11 2,425 2,102 2,138
12 2,714 2,353 2,393
13 3,004 2,603 2,648
14 3,257 2,823 2,871
15 3,764 3,262 3,318
Total 219,519,999

127,400,000

34,299 / 37,240

27,000 23,400 23,801
*Unit details, stats, and pricing are subject to change.

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