Crimson Crown Briefing

Nov.11.2020 BY KIX_CALIBER

WHAT’S NEW?

  • NEW UNIT: The Serket provides a temporary health buffer at the touch of a button while in battle to Infantry, Light Vehicles, or Heavy Vehicles within range. Choose between countermeasure specializations in order to flex either anti-missile, anti-rocket, or anti-mortar for fine-tuned strategy.
  • EVENT OBJECTIVES: Earn a resource prize by scoring a top 200 personal leaderboard rank. If your alliance claims 20 or more Serket blueprints, earn a free equipment blueprint for the Serket!
  • ATOP THE CROOKED CROWN: Heavy excavation equipment has been spotted throughout Vajras twins’ fortified mountain top stronghold. We’ve questioned captured guards about the Vajras mining operation – they claim the twins aren’t searching for a thorium deposit or rare metals, but instead seek an ancient relic known as the Crimson Crown. Our records make no reference to this artifact, but if the Vajras Twins are willing to commit so much effort to unearth it, we need to stop them. Be sure to bring the newly completed Serket combat healing vehicle to gain the upper hand in the battle to come.

CRIMSON CROWN begins Thursday, November 12th @ 9AM PST. Good Luck!


MISSIONS & STRATEGY

Defeat Missions to earn points, then use those points to claim prizes in the event store!

The first 5 missions are not unit-specific. Scout each target and use any attack strategy you see fit. From mission 6 onwards, RUBI will make recommendations on which units to bring into each mission. Pay attention to the Recon Iconography.

TARGET POINT PAYOUT (5x/25x) RESOURCES MIN BLITZ COST
5x/25x
LEVEL AVAILABILITY RECOMMENDATION
MISSION 1

(lvl 5)

550
(2,750 / 13,750)
300 Metal 15 / 75 5-24
MISSION 2
(lvl 10)
605
(3,025 / 15,125)
700 Metal 20 / 100 5-24
MISSION 3
(lvl 15)
660
(3,300 / 16,500)
1,300 Metal 50 / 250 5-24
MISSION 4
(lvl 20)
770
(3,850 / 19,250)
1,500 Metal 55 / 275 5-54
MISSION 5
(lvl 30)
1,100
(5,500 / 27,500)
1,800 Metal 65 / 325 5-54
MISSION 6
(lvl 40)
1,650
(8,250 / 41,250)
3,000 Metal 95 / 475 25+
MISSION 7
(lvl 50)
4180
(20,900 / 104,500)
5,000 Metal 185 / 925 25+ Light Vehicles
MISSION 8
(lvl 55)
6,380
(31,900 / 159,500)
7,500 Metal 285 / 1,425 25+ Light Vehicles
MISSION 9 

(lvl 60)

9,570
(47,850 / 239,250)
11,000 Metal 390 / 1,950 25+ Light Vehicles
MISSION 10 

(lvl 65)

1,3915
(69,575 / 347,875)
16,000 Metal 575 / 2,875 55+ Light Vehicles
MISSION 11 

(lvl 70)

21,780
(108,900 / 544,500)
23,000 Metal 820 / 4,100 55+ Light Vehicles
MISSION 12 

(lvl 80)

54,450
(272,250 / 1,361,250)
50,000 Metal 1,725 / 8,625 55+ Maximum Level Prowler IFV, AC-19 Ares, Super Hornet
MISSION 13 

(lvl 90)

108,900
(544,500 / 2,722,500)
100,000 Metal

20,000 Thorium

3,050 / 15,250 65+ Maximum Level Prowler IFV, AC-19 Ares, Super Hornet

REWARDS

Those in the Beginner, Mid, and Vet Tiers may choose from a selection of the best Unit blueprints in Rogue Assault. Those in the Elite Tier may select the SERKET Light Vehicle.

Equipped with servo-actuated robotic arms, the unmanned Serket repairs damaged vehicles and heals wounded infantry in the heat of battle. With a range of countermeasure options and unit-specific upgrades, the Serket can be optimized to your distinct tactical needs. 

SERKET

LIGHT VEHICLE

STATS

Damage Type / Projectile Healing Aura / None
Role Support: Repair
Can Heal Infantry

Light Vehicles

Heavy Vehicles

Cannot Heal Helicopters

Fixed Wing

Buildings

DPS Level 1 / 10 None
Health Level 1 / 10 175,712 / 250,000
Range Min / Max 240
Max Speed 120
Heal Rate 3.5%/s
Heal Duration 4 Seconds
Cooldown Duration 12 Seconds

BUILD & USE REQUIREMENTS

CC Level 12
Garage Level 6
Max Per Squad / Max Per Platoon 1 / 1
Capacity 250
Resources 15,000,000 Metal
Repair Cost 2,550 Oil

NEW EQUIPMENT (Max Stats)

Slot / Type Name Max Stats
1/ Crew

Unlocks at level 2

Si-LiDAR Mk1: +25% Turn Speed

Mk2: +15% Speed

Mk3: +75,000 Health

2/ System

Unlocks at level 4

Krewder Chassis Mk1: -20% Time to Max Speed

Mk2: +50,000 Health

Mk3: +350,000 Mine Resistance

3/ Armor

Unlocks at level 6

Graphene 22mm Panels Mk1: +100,000 Ballistic Resistance

Mk2: +130,000  Explosive Resistance

Mk3: +75,000 Health

4 / Variant

Unlocks at level 8

Bolo Targeting Upgrades  Mk1: +90,000 Health

Mk2: +25% Range

Mk2: +75% Heal Rate for Infantry

Mk3: +50% Heal Duration

Mk3: -15% Ability Cooldown

4 / Variant

Unlocks at level 8

Ashi Targeting Upgrades Mk1: +90,000 Health

Mk2: +25% Range

Mk2: +75% Heal Rate for Light Vehicles

Mk3: +50% Heal Duration

Mk3: -15% Ability Cooldown

4 / Variant

Unlocks at level 8

RNC Targeting Upgrades Mk1: +90,000 Health

Mk2: +25% Range

Mk2: +60% Heal Rate for Heavy Vehicles

Mk3: +50% Heal Duration

Mk3: -15% Ability Cooldown

5 / Applique

Unlocks at level 10

M17-CIWS Mk1: +250 Countermeasure Damage

Mk2: +100% Rounds Per Minute

Mk3: + 5 rounds Per Magazine

5 / Applique

Unlocks at level 10

S10-CIWS Mk1: +250 Countermeasure Damage

Mk2: +100% Rounds Per Minute

Mk3: + 5 rounds Per Magazine

5 / Applique

Unlocks at level 10

B29-CIWS Mk1: +250 Countermeasure Damage

Mk2: +100% Rounds Per Minute

Mk3: + 5 rounds Per Magazine

SECONDARY WEAPON STATS

M17-CIWS

Damage Type / Shell Ballistic / Shell
CM Type / CM Damage  Mortar / 80
Clip Size/Cyclic Rate/Reload Time 3 / 300 / 1.5
Range (Min/Max) 0 / 440
Projectile Speed (Min/Max) 1000 / 1500

S10-CIWS

Damage Type / Shell Ballistic / Shell
CM Type / CM Damage  Rocket / 80
Clip Size/Cyclic Rate/Reload Time 3 / 300 / 1.5
Range (Min/Max) 0 / 440
Projectile Speed (Min/Max) 1000 / 1500

B29-CIWS

Damage Type / Shell Ballistic / Shell
CM Type / CM Damage  Missile / 80
Clip Size/Cyclic Rate/Reload Time 3 / 300 / 1.5
Range (Min/Max) 0 / 440
Projectile Speed (Min/Max) 1000 / 1500

PROMOTION REQUIREMENTS

Level Serket Crew System Armor Variant Applique
Metal

Thorium

Crits / Commons

Crew Tech System Tech Armor Tech Variant Tech Applique Tech
2 4,374,511

4,989,020

415 / 1,804

273 465 533 542 615
3 6,564,271

8,528,786

873 / 3,084

410 574 659 670 760
4 8,749,021

11,274,441

1,380 / 4,077

546 684 784 798 905
5 9,841,396

13,517,805

1,940 / 4,889

614 820 941 957 1,086
6 14,767,105

15,414,543

2,559 / 5,575

922 984 1,129 1,149 1,303
7 22,148,152

17,057,571

3,243 / 6,169

1,383 1,094 1,255 1,276 1,448
8 33,222,228

18,506,825

3,999 / 6,693

2,074 1,231 1,412 1,436 1,629
9 49,828,331

19,803,227

4,834 / 7,162

3,111 1,449 1,662 1,691 1,918
10 74,747,508

20,975,965

5,757 / 7,586

4,667 1,641 1,882 1,914 2,172
11 1,832 2,102 2,138 2,425
12 2,051 2,353 2,393 2,714
13 2,270 2,603 2,648 3,004
14 2,461 2,823 2,871 3,257
15 2,844 3,262 3,318 3,764
Total 224,242,523

130,068,183

25,000 / 47,039

14,000 20,400 23,400 23,801 27,000
*Unit details, stats, and pricing are subject to change.

EVENT OBJECTIVES

LEADERBOARD OBJECTIVE

Those who rank in the top 200 of the event leaderboard will receive Thorium as a reward.

  • Rank 1-10: 100,000,000 Thorium
  • Rank 11-25: 50,000,000 Thorium
  • Rank 26-50: 30,000,000 Thorium
  • Rank 51-100: 20,000,000 Thorium
  • Rank 101-200: 10,000,000 Thorium

ALLIANCE OBJECTIVE

If your alliance claims 20 or more blueprints for the new Serket Unit, everyone in your alliance will be awarded a free equipment blueprint for the Serket.

11/12 UPDATE: It appears the Mk1 equipment for slots 1-4 are unlocking automatically upon upgrading the Serket to the level needed to unlock each slot. Since you’ll earn the Mk1 equipment automatically, it has been removed from the event store and the Mk1 alliance objective below has been swapped with 20,000,000 Secured Thorium.

  • 30+ CLAIMS: Graphene 22mm Panels MK II & III AND 20,000,000 Secured Thorium
  • 25-29 CLAIMS: Graphene 22mm Panels MK II AND 20,000,000 Secured Thorium
  • 20-24 CLAIMS: 20,000,000 Secured Thorium

Alternate prizes for users who claimed the equipment prizes already:

  • MK1: 20,000,000 Thorium
  • MK2: 7,900,000 Thorium
  • MK3: 20,000,000 Thorium

ALLIANCE OBJECTIVE NOTES:

  • In order to qualify for the prize(s) you must be in the same Alliance for the entire event; this means joining the Alliance prior to the event starting at 9 AM PT on Thursday and not leaving until Prize Redemption ends the following Tuesday at 9 AM PT
  • If you leave your Alliance for any reason while the event is still active, even if you join again right away, your claim will not count and you will not be eligible for any prizes your Alliance may earn.
  • Blueprints claimed via an offer will still count toward your Alliance’s total.
  • Even if a player does not claim the Serket Blueprint during the event, they will still qualify for the prizes their alliance earns provided they stayed in the Alliance for the duration of the event

BEGINS THURSDAY, NOVEMBER 12TH @ 9AM PST

ENDS MONDAY, NOVEMBER 16TH @ 9AM PST

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