Serket Recon Report

Nov.10.2020 BY KIX_CALIBER

Commanders,

The Serket unlocks a pandora’s box of new tactics and arrives in November’s feature event, CRIMSON CROWN. Earn yours beginning Thursday, November 12th @ 9AM PST.


SERKET RECON REPORT

Equipped with servo-actuated robotic arms, the unmanned Serket repairs damaged vehicles and heals wounded infantry in the heat of battle. With a range of countermeasure options and unit-specific upgrades, the Serket can be optimized to your distinct tactical needs. 

SERKET

LIGHT VEHICLE

STATS

Damage Type / Projectile Healing Aura / None
Role Support: Repair
Can Heal Infantry

Light Vehicles

Heavy Vehicles

Cannot Heal Helicopters

Fixed Wing

Buildings

DPS Level 1 / 10 None
Health Level 1 / 10 175,712 / 250,000
Range Min / Max 240
Max Speed 120
Heal Rate 3.5%/s
Heal Duration 4 Seconds
Cooldown Duration 12 Seconds

BUILD & USE REQUIREMENTS

CC Level 12
Garage Level 6
Max Per Squad / Max Per Platoon 1 / 1
Capacity 250
Resources 15,000,000 Metal
Repair Cost 2,550 Oil

NEW EQUIPMENT (Max Stats)

Slot / Type Name Max Stats
1/ Crew

Unlocks at level 2

Si-LiDAR Mk1: +25% Turn Speed

Mk2: +15% Speed

Mk3: +75,000 Health

2/ System

Unlocks at level 4

Krewder Chassis Mk1: -20% Time to Max Speed

Mk2: +50,000 Health

Mk3: +350,000 Mine Resistance

3/ Armor

Unlocks at level 6

Graphene 22mm Panels Mk1: +100,000 Ballistic Resistance

Mk2: +130,000  Explosive Resistance

Mk3: +75,000 Health

4 / Variant

Unlocks at level 8

Bolo Targeting Upgrades  Mk1: +90,000 Health

Mk2: +25% Range

Mk2: +75% Heal Rate for Infantry

Mk3: +50% Heal Duration

Mk3: -15% Ability Cooldown

4 / Variant

Unlocks at level 8

Ashi Targeting Upgrades Mk1: +90,000 Health

Mk2: +25% Range

Mk2: +75% Heal Rate for Light Vehicles

Mk3: +50% Heal Duration

Mk3: -15% Ability Cooldown

4 / Variant

Unlocks at level 8

RNC Targeting Upgrades Mk1: +90,000 Health

Mk2: +25% Range

Mk2: +60% Heal Rate for Heavy Vehicles

Mk3: +50% Heal Duration

Mk3: -15% Ability Cooldown

5 / Applique

Unlocks at level 10

M17-CIWS Mk1: +250 Countermeasure Damage

Mk2: +100% Rounds Per Minute

Mk3: + 5 rounds Per Magazine

5 / Applique

Unlocks at level 10

S10-CIWS Mk1: +250 Countermeasure Damage

Mk2: +100% Rounds Per Minute

Mk3: + 5 rounds Per Magazine

5 / Applique

Unlocks at level 10

B29-CIWS Mk1: +250 Countermeasure Damage

Mk2: +100% Rounds Per Minute

Mk3: + 5 rounds Per Magazine

SECONDARY WEAPON STATS

M17-CIWS

Damage Type / Shell Ballistic / Shell
CM Type / CM Damage  Mortar / 80
Clip Size/Cyclic Rate/Reload Time 3 / 300 / 1.5
Range (Min/Max) 0 / 440
Projectile Speed (Min/Max) 1000 / 1500

S10-CIWS

Damage Type / Shell Ballistic / Shell
CM Type / CM Damage  Rocket / 80
Clip Size/Cyclic Rate/Reload Time 3 / 300 / 1.5
Range (Min/Max) 0 / 440
Projectile Speed (Min/Max) 1000 / 1500

B29-CIWS

Damage Type / Shell Ballistic / Shell
CM Type / CM Damage  Missile / 80
Clip Size/Cyclic Rate/Reload Time 3 / 300 / 1.5
Range (Min/Max) 0 / 440
Projectile Speed (Min/Max) 1000 / 1500

PROMOTION REQUIREMENTS

Level Serket Crew System Armor Variant Applique
Metal

Thorium

Crits / Commons

Crew Tech System Tech Armor Tech Variant Tech Applique Tech
2 4,374,511

4,989,020

415 / 1,804

273 465 533 542 615
3 6,564,271

8,528,786

873 / 3,084

410 574 659 670 760
4 8,749,021

11,274,441

1,380 / 4,077

546 684 784 798 905
5 9,841,396

13,517,805

1,940 / 4,889

614 820 941 957 1,086
6 14,767,105

15,414,543

2,559 / 5,575

922 984 1,129 1,149 1,303
7 22,148,152

17,057,571

3,243 / 6,169

1,383 1,094 1,255 1,276 1,448
8 33,222,228

18,506,825

3,999 / 6,693

2,074 1,231 1,412 1,436 1,629
9 49,828,331

19,803,227

4,834 / 7,162

3,111 1,449 1,662 1,691 1,918
10 74,747,508

20,975,965

5,757 / 7,586

4,667 1,641 1,882 1,914 2,172
11 1,832 2,102 2,138 2,425
12 2,051 2,353 2,393 2,714
13 2,270 2,603 2,648 3,004
14 2,461 2,823 2,871 3,257
15 2,844 3,262 3,318 3,764
Total 224,242,523

130,068,183

25,000 / 47,039

14,000 20,400 23,400 23,801 27,000
*Unit details, stats, and pricing are subject to change.

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