Feature Event: RED SNOW
Dec.18.2019 BY KIXEYE_Chris
WHAT’S NEW?
- NEW UNIT: – The Artemis is a deadly anti-air vehicle, and is regarded as the next step in the evolution of the S1 Pantsir. Its main focus is destroying enemy helicopters and aircraft, and it can also handle its own on the battlefield in this next generation of warfare.
- NEW UNIT X2: – The MEGA Juggernaut was built to provide massive long-range firepower. Its design allows for the deployment of proscribed chemical weapons.
- NEW level 60,55, and 50 maps. These maps not only change up the scenery and layout but also feature heavy vehicles as their primary targets!
- EVENT OBJECTIVES. Place high on the leaderboard for a bonus resource prize, or claim enough Artemis blueprints with your alliance to get one of the Artemis’ equipment blueprints for free!
- What’s left behind. Commander, Vudan has been found. He’s barricaded himself inside a bunker in the nearby ruins of a city. The only way to dig him out is going to be through the use of Artillery. Luckily we’ve got the specs for the new Juggernaut Artillery Platform. Nothing can stand up to it’s raw power. Hopefully, you’ve been collecting the pieces Commander, because we’re going to need it for this one.
December’s feature event, RED SNOW, begins 12/19 @ 9:00AM PST. Good luck!
MISSIONS & STRATEGY
Defeat Event Missions to earn points – use those points to claim prizes!
The first 5 mission maps are not unit-specific, use any attack strategy you see fit. From mission 6 onward, RUBI will make recommendations about which unit type she recommends you bring. Pay close attention to her Recon Iconography:
TARGET | POINT PAYOUT | RESOURCES | MIN BLITZ COST | TIER AVAILABILITY |
---|---|---|---|---|
MISSION 1 (lvl 5) | 11 | 300 Metal | 2 | Beginner |
MISSION 2 (lvl 10) | 28 | 700 Metal | 4 | Beginner |
MISSION 3 (lvl 15) | 70 | 1,300 Metal | 8 | Beginner |
MISSION 4 (lvl 20) | 180 | 1,500 Metal | 9 | Beginner // Mid |
MISSION 5 (lvl 30) | 460 | 1,800 Metal | 11 | Beginner // Mid |
MISSION 6 (lvl 40) | 1,160 | 3,000 Metal | 16 | Mid // Vet // Elite |
MISSION 7 (lvl 50) | 2,900 | 5,000 Metal | 32 | Mid // Vet // Elite |
MISSION 8 (lvl 55) | 4,800 | 7,500 Metal | 49 | Mid // Vet // Elite |
MISSION 9 (lvl 60) | 7,200 | 11,000 Metal | 67 | Mid // Vet // Elite |
MISSION 10 (lvl 65) | 11,500 | 16,000 Metal | 100 | Vet // Elite |
MISSION 11 (lvl 70) | 18,000 | 23,000 Metal | 142 | Vet // Elite |
MISSION 12 (lvl 80) | 45,000 | 50,000 Metal | 300 | Vet // Elite |
MISSION 13 (lvl 90) | 90,000 | 100,000 Metal 20,000 Thorium |
530 | Elite |
REWARDS
Players in the Beginner, Mid, and Vet tiers can choose from a selection of the best Heavy Vehicle blueprints in Rogue Assault. These units can be used to soak up oncoming fire or shell enemies from long-range. They’re slow-moving, but devastating.
Players in the Elite tier can pick up the ARTEMIS, a new tier of anti-air tanks that provides an upgrade in performance over units like the S1 Pantsir, and can attack all ground and air units when both of its secondary guns are equipped.
ARTEMIS |
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Type | Heavy Vehicle | |||
Damage Type | Explosive | |||
Projectile Type | Missiles | |||
Role | Anti-Air | |||
Can Damage | Infantry (Secondary) Light Vehicle (Secondary) Heavy Vehicle (Secondary) Buildings (Secondary) Barriers (Secondary) Turrets (Secondary) Fixed-Wing Helicopters |
|||
Cannot Damage | – | |||
CC Level | 12 | |||
War Factory Level | 12 | |||
Max per Squad | 3 | |||
Capacity | 300 | |||
Description | The Artemis is a deadly anti-air vehicle, and is regarded as the next step in the evolution of the S1 Pantsir. Its main focus is destroying enemy helicopters and aircraft, and it can also handle its own on the battlefield in this next generation of warfare. | |||
Stats | Level 1 | Level 10 | Level 10 + Max Equipment | |
DPS | 11,976 | 18,184 | 24,131
Secondary Weapon +100% Dmg vs Infantry Vehicles |
|
Health | 313,689 | 429,000 | 780.000 +30,000 vs Mine Dmg +30,000 vs Ballistic Dmg + 30, 000 vs Explosive Dmg |
|
Min/Max Range | 0/600 | 0/600 | 0/780 | |
Max Speed | 60 | 60 | 78 |
|
Fire Rate (Charge/Reload/Refire/ClipSize) |
0.2/0.8/0.2/6 | 0.2/0.8/0.2/6 | 0.2/0.4/0.2/6 | |
Splash | 150 | 150 | 150 | |
Min Splash % | 0.5 | 0.5 | 0.5 | |
Deploy Time | 2s | 2s | 2s | |
Cost to Build | 15,000,000 Metal | 15,000,000 Metal | 15,000,000 Metal | |
Promotions |
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Promotion Levels | Artemis Criticals | Heavy Vehicles Commons | Resources | |
2 | 725 | 3,293 | 16,735,950 Metal 2,107,613 Thorium |
|
3 | 862 | 3,626 | 18,335,800 Metal 4,215,225 Thorium |
|
4 | 1,039 | 3,979 | 19,933,200 Metal 7,342,650 Thorium |
|
5 | 1,284 | 4,822 | 21,533,589 Metal 10,470,075 Thorium |
|
6 | 1,509 | 5,782 | 23,951,004 Metal 13,733,475 Thorium |
|
7 | 1,754 | 6,929 | 26,331,228 Metal 16,860,900 Thorium |
|
8 | 2,087 | 8,320 | 29,529,654 Metal 19,988,325 Thorium |
|
9 | 2,548 | 9,976 | 31,909,878 Metal 23,115,750 Thorium |
|
10 | 3,018 | 11,172 | 35,108,304 Metal 31,546,200 Thorium |
|
Equipment |
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Slot | Unlocked | Name | Shared With | |
Secondary | 2 | JR-C Grenade Launcher | – | |
Crew | 4 | AA Specialist Training | – | |
System | 6 | SLEE Targeting Upgrades | – | |
Armor | 8 | M-TAL Armor Plating | – | |
Secondary | 10 | Moonbow Rocket Launcher | – |
Juggernaut |
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---|---|---|---|---|
Type | Heavy Vehicle | |||
Damage Type | Explosive | |||
Projectile Type | Mortars | |||
Role | Ultra-Heavy Artillery | |||
Can Damage | Infantry Light Vehicle Heavy Vehicle Buildings Barriers Turrets Helicopters (Secondary) |
|||
Cannot Damage | Fixed-Wing | |||
CC Level | 12 | |||
War Factory Level | 12 | |||
Max per Squad | 1 | |||
Capacity | 800 | |||
Description | The Juggernaut was built to provide massive long-range firepower. Its design allows for the deployment of proscribed chemical weapons. | |||
Stats | Level 1 | Level 10 | Level 10 + Max Equipment | |
DPS | 59,052 | 99,500 | 99,500 Secondary Weapon 9560 +50% Dmg vs Heavy Vehicles +50% Dmg vs Helicopters- |
|
Health | 1,177,273 | 1,850,000 | 2,450,000 +85,000 vs Armor Piercing Dmg +75,000 vs Mine Dmg +105,000 vs Explosive Dmg |
|
Min/Max Range | 0/520 | 0/520 | 0/520 | |
Max Speed | 40 | 40 | 40 |
|
Fire Rate (Charge/Reload/Refire/ClipSize) |
1/5/2/1 | 1/5/2/1 | 1/5/2/1 | |
Splash | 150 | 150 | 150 | |
Min Splash % | 0.5 | 0.5 | 0.5 | |
Deploy Time | 2s | 2s | 2s | |
Cost to Build | 6,800,000 Metal | 6,800,000 Metal | 6,800,000 Metal | |
Promotions |
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Promotion Levels | Juggernaut Criticals | Heavy Vehicles Commons | Resources | |
2 | 786 | 414 | 5,093,663Metal 2,709,193Thorium |
|
3 | 1,179 | 652 | 7,640,494Metal 4,259,738Thorium |
|
4 | 1,571 | 724 | 10,187,325 Metal 4,733,645 Thorium |
|
5 | 1,768 | 1,024 | 11,460,740 Metal 6,697,700 Thorium |
|
6 | 2,652 | 1,610 | 17,191,112 Metal 10,530,976 Thorium |
|
7 | 3,978 | 2,532 | 25,786,667 Metal 16,558,138 Thorium |
|
8 | 5,967 | 3,981 | 38,680,000 Metal 26,034,808 Thorium |
|
9 | 8,950 | 6,259 | 58,020,000 Metal 40,935,232 Thorium |
|
10 | 13,425 | 9,842 | 87,030,000 Metal 64,363,572 Thorium |
|
Equipment |
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Slot | Unlocked | Name | Shared With | |
Secondary | 2 | M236 Brush | – | |
Armor | 4 | Heavy Artillery Armor | – | |
Defense | 6 | PGAT Point Defense | – | |
Secondary | 8 | Hercules GL | – | |
Ammo | 10 | WP Rounds | – |
EVENT OBJECTIVES
LEADERBOARD OBJECTIVE
Players who rank on the event leaderboard will be granted Thorium as a reward for their rank.
- Rank 1-10: 100,000,000 Thorium
- Rank 11-25: 50,000,000 Thorium
- Rank 26-50: 30,000,000 Thorium
- Rank 51-100: 20,000,000 Thorium
- Rank 101-200: 10,000,000 Thorium
ALLIANCE OBJECTIVE
If your alliance claims enough Artemis unit blueprints, everyone in your alliance is awarded a free equipment blueprint item for that unit. Go team go!
- 30+ CLAIMS: M-TAL Armor Plating MK I, II, & III
- 25-29 CLAIMS: M-TAL Armor Plating MK I & II
- 20-24 CLAIMS: M-TAL Armor Plating MK I
Alternate prizes for users who claimed the equipment prizes already:
- MK1: 20,000,000 Thorium
- MK2: 7,900,000 Thorium
- MK3: 20,000,000 Thorium