3.19 Update Notes

Nov.06.2019 BY KIX_Lyle

The 3.19 Update has started its rollout and will become available in the App Store/Google Play Store over the next week. This update includes support for the Monthly Feature Event as well as the release of November’s CC12 Base Update. Read the full details below!


  • [BASE] The November base update arrives on the 12th! This update includes Platform 13, Barriers 13 Salvo 11, and Garage 5. A separate recon report for these upgrades is going live in the days after these release notes.


  • [Monthly Feature Event] The November Feature Event, Fatal Glory, is live on November 14th and takes a small break from the Heavy Vehicle Season to introduce the Shrike. Commanders joining in on the action will notice new level 70, 65, 60 maps. These maps not only change up the scenery and layout, but also feature heavy vehicles as their primary targets.
  • [Event Unit] The Shrike soars onto the battlefield during Fatal Glory and provides a new solution for commanders that want a perfect balance of offensive and defensive capabilities. The shrike is a fixed-wing drone aircraft that is equipped with missiles, rockets, and flares. The missile/rocket combo is lethal while taking out enemy helicopters and ground forces and the defensive flares provide cover for both the Shrike and other deployed air units. Much like its animal counterpart the Shrike is punishing when underestimated and a great tactical choice for both offensive and defensive platoons!
  • [Weekly Events] The rotating October events have been scheduled following the feature event, Dogs of War.
    • Mondays: Smash & Grab; Daily Raid
    • Tuesdays: Hijack; Boss Battle; Daily Raid
    • Wednesdays: Smash & Grab; Boss Battle continues; Daily Raid
    • Thursdays: Spec Ops; Daily Raid
    • Friday: Spec Ops continues; Daily Raid
    • Saturday/Sunday: Spec Ops continues; Daily Raid


  • [UI] Fixed an issue where the UI in level 70 Stronghold displayed incorrect reward values.
  • [Combat] Fixed an issue where some Atomic Holiday maps where untargetable by Air or Strikes. 
  • [Combat] Fixed an issue where Tanks could phase through barriers on specific Boss Battle maps. 
  • [Other] General performance fixes and minor visual improvements


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