Ritual Mission Briefing (level 55+)

Jul.09.2018 BY KIXEYE_Chris

OBJECTIVE

La Muerte reinforcements have arrived in full, and the mountain passes echo with the violent hum of helicopter blades. The terrifying General Flaco has set to reducing all villages nestled in the foot of these mountains to ash, leaving no survivors.

Command orders the launch of a full aerial assault in retaliation. However, La Muerte may be goading us into a trap. There may be something else they’re after.

MISSIONS

TARGET LEVEL WAR CREDIT PAYOUT RESOURCES MIN BLITZ COST
MISSION 6 35
CC Level: 7
1,160 3,000 Metal 16
MISSION 7 45
CC Level: 8
2,900 5,000 Metal 32
MISSION 8 55
CC Level: 9
7,200 11,000 Metal 67
MISSION 9 65
CC Level: 10
18,000 23,000 Metal 142
MISSION 10 80
CC Level: 10
45,000 50,000 Metal 300

EVENT PRIZES

TIER A MAX CLAIM: 2
PRIZE WAR CREDIT COST QUANTITY RECEIVED BONUS PRESTIGE REPEATABLE
Wildfire Base Theme 150,000 1
Fortress Base Theme 150,000 1
TIER B MAX CLAIM: 31
PRIZE WAR CREDIT COST QUANTITY RECEIVED BONUS PRESTIGE REPEATABLE
Super Hind Blueprint 800,000 1 80
Super Hind Criticals 300,000 700 18
Advanced Hind Avionics Mk II 250,000 1 25
Advanced Hind Avionics Mk III 340,000 1 34
Vet Gunship Pilots Mk II 450,000 1 45
Vet Gunship Pilots Mk III 700,000 1 70
10mm Composite Panel Mk II 500,000 1 50
10mm Composite Panel Mk III 1,100,000 1 110
MJU 8 Flares 100,000 1 10
MJU 8 Flares Mk II 115,000 1 12
MJU 8 Flares Mk III 190,000 1 19
M230 Chaingun 100,000 1 10
M230 Chaingun Mk II 200,000 1 20
M230 Chaingun Mk III 340,000 1 34
TIER C MAX CLAIM: 26
PRIZE WAR CREDIT COST QUANTITY RECEIVED BONUS PRESTIGE REPEATABLE
T-129 ATAK Blueprint 800,000 1 80
T-129 ATAK Criticals 300,000 700 18
T129 Targeting System Mk II 90,000 1 9
T129 Targeting System Mk III 240,000 1 24
Vet Helicopter Pilot Mk II 570,000 1 57
Vet Helicopter Pilot Mk III 880,000 1 88
JAGM Missiles Mk I 100,000 1 10
JAGM Missiles Mk II 120,000 1 12
JAGM Missiles Mk III 190,000 1 19
TIER D MAX CLAIM: 28
PRIZE WAR CREDIT COST QUANTITY RECEIVED BONUS PRESTIGE REPEATABLE
F35-A Blueprint 800,000 1 80
F35-A Criticals 300,000 700 18
Vet Fighter Pilot Mk II 300,000 1 30
Vet Fighter Pilot Mk III 400,000 1 40
Advanced Internal Armor Mk II 300,000 1 30
Advanced Countermeasures 100,000 1 10
Advanced Countermeasures Mk II 150,000 1 15
Advanced Countermeasures Mk III 200,000 1 20
BLU-109 100,000 1 10
BLU-109 Mk II 150,000 1 15
BLU-109 Mk III 200,000 1 20
TIER E MAX CLAIM: 32
PRIZE WAR CREDIT COST QUANTITY RECEIVED BONUS PRESTIGE REPEATABLE
KA-50 Blueprint 175,000 1 13
KA-50 Criticals 200,000 700 18
KA-50 Targeting Systems Mk II 60,000 1 5
KA-50 Targeting Systems Mk III 160,000 1 12
9M114 ‘Storm’ Missiles 50,000 1 4
9M114 ‘Storm’ Missiles Mk II 80,000 1 6
9M114 ‘Storm’ Missiles Mk III 120,000 1 9
8mm Composite Panel Mk II 220,000 1 17
8mm Composite Panel Mk III 490,000 1 37
S8 Rocket Pod 50,000 1 4
S8 Rocket Pod Mk II 80,000 1 6
S8 Rocket Pod Mk III 120,000 1 9
GSh-23mm Dual Autocannon Pod 50,000 1 4
GSh-23mm Dual Autocannon Pod Mk II 80,000 1 6
GSh-23mm Dual Autocannon Mk III 120,000 1 9
TIER F MAX CLAIM: 20
PRIZE WAR CREDIT COST QUANTITY RECEIVED BONUS PRESTIGE REPEATABLE
Metal 1 215,000 8,600,000 4
Metal 2 85,000 5,700,000 4
Metal 3 32,500 3,250,000 5
Metal 4 6,500 1,690,000 6
Metal 5 2,500 900,000 6
Thorium 1 161,000 650,000 4
Thorium 2 64,000 450,000 4
Thorium 3 24,000 240,000 5
Thorium 4 5,000 130,000 6
Thorium 5 2,000 70,000 6
TIER G MAX CLAIM: 11
PRIZE WAR CREDIT COST QUANTITY RECEIVED BONUS PRESTIGE REPEATABLE
GMLRS Strike 700 3 5
GBU-18 Strike 900 3 2
Tomahawk 3,000 3 2
KALIBR Strike 22,500 2 2

NEW CONTENT

Super Hind Mk V

Super Hind Mk V
Type Helicopter Gunship
Damage Type Armor Piercing
Projectile Type Rocket
Role TANK: Burst
Can Damage Infantry
Light Vehicle
Heavy Vehicle
Helicopter
Buildings
Barriers
Platforms
Cannot Damage Fixed Wing (can be damaged with Secondary Weapon equipment)
Countermeasures Vs Rockets (provided by Defense Equipment)
CC Level 9
Helipad Level 6
Max per Squad 2
Capacity 350
Description An upgrade of the MI-28, with improvements to all systems and armaments.
Stats Level 1 Level 10 Level 10 + Max Equipment
Min/Max Range 0/320 0/320 0/320
Max Speed 140 140 140
Fire Rate
(Charge/Reload/Refire/ClipSize)
1/1/0.3/4 1/1/0.3/4 1/1/0.3/4
DPS 2,028 2,423 6,507
+100% Dmg to Heavy Vehicles
Splash 25 25 25
Min Splash % 50 50 50
Health 38,766 46,329 124,393
+98,000 vs Armor Piercing
+60,000 vs Explosive
+42,000 vs Ballistic
Deploy Time 23 23 23
Cost to Build 7,900,000 Metal 7,900,000 Metal 7,900,000 Metal
Equipment
Slot Unlocked Name Shared With
System Level 2 Advanced Hind Avionics
Defense Level 4 MJU 8 Flares
Crew Level 6 Vet Gunship Pilots
Armor Level 8 10mm Composite Panel T-129
Secondary Level 10 M230 30mm Chaingun T-129

EVENT OBJECTIVES

ALLIANCE OBJECTIVE

Claim enough Super Hind Unit Blueprints and your entire alliance will receive the countermeasures defense item of the Super Hind for free.

  • 20-24 CLAIMS: MJU 8 Flares Mk I
  • 25-29 CLAIMS:  MJU 8 Flares Mk I & II
  • 30+ CLAIMS:  MJU 8 Flares Mk I, II, & III
MJU 8 Flares
Stats Level 10
Description Advanced performance flares that protect the Hind and nearby helicopters from incoming guided rockets.
Damage 1
Weapon Type Rocket Countermeasure
Reload Time 2.5
Range 400
Rounds Per Magazine 15
Mk I – Lvl 10 Add +33 Countermeasure Damage
Mk II – Lvl 10 Add +50% Splash Radius
Mk III – Lvl 10 Add +5 Rounds per magazine

LEADERBOARD OBJECTIVE

Players who rank on the event leaderboard will be granted Prestige Currency as a reward for their rank.

Rank 1-10: 45 Prestige

Rank 11-25: 30 Prestige

Rank 26-50: 20 Prestige

Rank 51-100: 15 Prestige

Rank 101-200: 10 Prestige

CM NOTES

  • This is our first event in which we’re siloing event missions and event stores based on player level. Players level 1-24 see one set of missions and store; players level 25-54 see a different set of missions and store; and players level 55+ see a different set of missions and store. This should allow us to provide a more guided player experience.
  • This event features MULTI-HIT BLITZ. The cumulative cost across all your attacks until you defeat a target (prior to it resetting) can be blitzed, rather than having to defeat the target in only one run.
  • As with previous alliance objectives, you will still need to level up the unit to its appropriate level in order to equip the reward. Additionally, only players that were members of an alliance for the entire duration of an event count towards the objective.

Good luck, Commanders!

RITUAL BEGINS @ 9AM PDT ON 7/12
ENDS @ 9AM PDT ON 7/16

news

All news